Generative Artists You Should Know

Generative Artists You Should Know

Generative art has been practiced since the 1960s — long before the internet, browsers, or GPUs. This is a collection of artists whose work has shaped the field, from early computer pioneers to contemporary digital creators.


Vera Molnár (1924–2023)

Interruptions à recouvrements (1969) by Vera Molnár — algorithmic plotter drawing. Wikimedia Commons.
Interruptions à recouvrements (1969) — Vera Molnár. Algorithmic plotter drawing. Image: Wikimedia Commons. Also held at the National Gallery of Art, Washington D.C.

One of the founding figures of computer art. A Hungarian-French artist, Molnár began using algorithms in the late 1960s, initially on paper before gaining access to a computer. She explored repetition, deviation, and systematic variation of geometric forms, asking what happens when you introduce controlled randomness into rigid order.

"The computer helps me to realise what my hand could not do."

Her plotter drawings — grids of squares rotated by small random increments — look deceptively simple but reveal an extraordinary sensitivity to visual rhythm.


Frieder Nake (b. 1938)

Frieder Nake's plotter drawings, including Hommage à Paul Klee, 13/9/65 Nr. 2 (1965), were produced on a Zuse Graphomat Z64. View the work at the Victoria and Albert Museum, London.

A German mathematician and computer art pioneer, Nake was one of the first three people to exhibit computer-generated art publicly, in Stuttgart in 1965. He developed programs to produce algorithmic line drawings, rooted in information theory and semiotics.

His work raised foundational questions: is the programmer the artist? Is the computer a medium or a collaborator?


Manfred Mohr (b. 1938)

P-306-O (1980/82) by Manfred Mohr — acryl on canvas, four parts exploring hypercube projections
P-306-O (1980/82) — Manfred Mohr. Acryl on canvas/wood, four parts. One of his many systematic explorations of 4D hypercube projections. Full portfolio at emohr.com. Image: Wikimedia Commons (CC BY-SA 4.0).

Starting as a jazz musician, Mohr turned to computer art in the late 1960s. He has spent decades working with the hypercube (tesseract) as a structural idea — systematically exploring all 4D and higher-dimensional rotations and projections.

His output is rigorous, austere, and mathematically beautiful. He is among the most consistent conceptual generative artists in the world.


Harold Cohen (1928–2016)

Harold Cohen and his program AARON produced tens of thousands of works across four decades. See the full history at the Computer History Museum and works at Art UK.

A British artist who created AARON — a rule-based autonomous drawing program he developed from 1973 onwards. Cohen and AARON co-created tens of thousands of works over four decades, constantly evolving the program's knowledge of figures, plants, and colour.

AARON is widely considered the first long-term AI art project.


Roman Verostko (1929–2024)

Roman Verostko's algorist plotter works blend medieval manuscript illumination with mathematical process. Browse his portfolio at verostko.com and works held by the Victoria and Albert Museum.

An American artist who began making algorithmic art in the 1980s using custom software to drive pen plotters. His work draws on medieval manuscript illumination and Eastern calligraphy, blending spiritual form-making with mathematical process.

He coined the term algorist for artists who write their own algorithms as their primary artistic practice.


Casey Reas (b. 1972)

Casey Reas's Process 18 (Software 3) (2010) is held by the Victoria and Albert Museum. View it at the V&A Collections. Portfolio at reas.com.

Co-creator of Processing — the open-source creative coding environment that has introduced millions of programmers and artists to generative art. Reas's own art practice centres on software processes that explore emergence, biology, and systems thinking.

Processing (and its JavaScript variant p5.js) remains the entry point for most people coming to generative art today.


Jared Tarbell (b. 1973)

Jared Tarbell's iconic piece Substrate (2003) — lines growing along imaginary crystalline planes. View it and his full archive at complexification.net.

An American developer and artist known for highly organic algorithmic works. His piece Substrate — lines that grow along imaginary crystalline planes — became an iconic example of emergent generative form. His site complexification.net was widely influential in the mid-2000s Processing community.


Tyler Hobbs (b. 1987)

Tyler Hobbs's Fidenza series (2021) uses flow fields and Perlin noise to create deeply organic compositions. View the series on Art Blocks and his broader portfolio at tylerhobbs.com.

A contemporary American artist who works primarily with flow fields and Perlin noise to produce pieces that feel deeply organic — like ink diffusing through wet paper, or mineral deposits forming in rock. His long-form generative series Fidenza (2021, on Art Blocks) became one of the landmark works of the NFT/generative art era.


Studio Moniker

Studio Moniker's practice treats randomness and collective user input as primary artistic material. Explore their projects at studiomoniker.com.

A Dutch design studio that blurs the line between interaction design and generative art. Known for work that responds to collective participation and internet behaviour, treating randomness and user input as material.


Matt DesLauriers (b. 1990)

Matt DesLauriers's Meridian and Subscapes series demonstrate exceptional canvas-based generative craft. View his Art Blocks collections at Art Blocks and his portfolio at mattdesl.com.

A Canadian generative artist and creative technologist whose work — particularly his Meridian and Subscapes series — demonstrates exceptional craft with canvas-based tooling and long-form generative algorithms. A major figure in the Art Blocks ecosystem.


Further Reading

Published April 2026 · Eugene Murray